Tag Archives: fighting

UMVC3 Team Synergy Thread [4/16/18]

For those of you who don’t know I bought UMVC3 when it came out for steam. That means I’ve played it for a little over 1 year. Well, After a year of play I can finally say I have some … Continue reading

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GachiYellow Thoughts On Hitbox Arcade Controller

I bought a Hitbox arcade controller. For those of you who don’t know what that is, it’s this. (see picture below) Basically it’s a hybrid between a keyboard and an arcade controller. I wanted the Gamecube version but that’s yet … Continue reading

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Dragon Ball FighterZ: Tips & Tricks

Consider this a place holder for now as I am learning the game. Button layout: L = Light attack M = Mid attack H = Heavy attack K = ki blast / attack A1 = call assist one A2 = … Continue reading

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New category added: Dragon Ball FighterZ

Most of you probably guess I was going to play this game. It’s not a hard guess. Anyway some of the characters I’m interested in trying are: Android 16, Nappa, Tien, Captain Ginyu, and Android 18 and maybe Yamcha.

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UMVC3: Jill Talk

Due to the developers comments (about Jill being one of the hardest characters to block) I’m very interested in this character. I’m seperating this from the other thread because jill is so complex this thread could become extremely long. Lockdown … Continue reading

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MVCI: Matchup Thread [12/30/17]

I make these fighting game blog post more for myself than other people. Why put it in a note pad when I can just post it here.  If anyone that reads this finds it helpful that’s great too. HP = … Continue reading

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UMVC3: TAC Combos – Resetting Hit stun

It took me forever to figure out how to reset hit stun so I can attempt to do TAC (team aerial combo) infinite. Basically to preform infinite combos in UMVC3 the opponent must stay in the state of hit stun. … Continue reading

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