Tag Archives: fighting

This Means War: GachiYellow Bringing the Pain To Fighting Games In 2019

I HEREBY DECLARE WAR ON ALL ATTENTION DEFICIENT DISORDER FIGHTING GAMES. GACHIYELLOW SHALL NOT BUY SAID GAMES. THIS DECLARATION SHALL INCLUDE BUT NOT BE LIMITED TO ALL GAMES THAT IMPLEMENT: SIMPLISTIC INPUTS, AUTO COMBOS, SIMPLIFIED GAMEPLAY MECHANICS, AND ANYTHING WHICH … Continue reading

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DBFZ No More? Toei’s Greed Destroys A.D.D. Fighter Competitive Scene (This makes me happy)

So is dbfz dead because of a rights issue? from dragonballfighterz Click link above to see the details. Basically they’re saying tournaments can’t stream DragonBall Fighterz. Fraudulent copyright claims for the win. Buy their licensed IP’s via the game, but … Continue reading

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GachiYellow Prediction: Fighting Game Market Will Crash. Why? Esports & Fail MMO Marketing Strategies

Fighting game developers are making the same mistakes as MMO’s and and Free to play FPS’s. What’s worse is the market is smaller. This means it will crash and burn even sooner. Street Fighter 5 is a perfect example of … Continue reading

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Battle Arena Toshinden 3 Tips & Tricks [12/4/18]

Damn, I’m going to be like the only person talking about this game. (Laughs) Oh well, my fighting game blog post are more for myself than other people. My main character: Nagisa Second: Adam Third: Tracy Character Strategies: ========================================== ========================================== … Continue reading

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New Category Added: Guilty Gear XXAC+R

Time to reinstall. Not much to be said; expect more added here soon.

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THANK GOD! A NEW FIGHTING GAME THAT’S NOT AIMED AT RETARDS!

UNDER NIGHT IN-BIRTH Exe:Late[st] is coming to steam. You know what the best part is? Z motion exist in the game… You know its actually depressing that what should be a standard fighting game input feature brings me new found … Continue reading

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Conspiracy: Are Gamers too smart? The Video Gaming Industry Is Actively trying to “dumb us down”

“Soul Calibur VI confirmed to be DUMBED DOWN” “We tried eliminate a lot of complex inputs and commands; because there was definitely a barrier of execution which we wanted to play down–a lot–and let the… sort of ‘mind games’ of … Continue reading

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